top of page

Project Unreal Universe

to the Race of Men,

from the the Architects


Technogenic revolution was stimulated after the Network was researched. Ecery Human is conthw aonnected tHum


zzzzzUnreal Engine is the Core instrument at our disposal. We shall use it to reconstruct vision in the mind imagined within the inner world and enab


It can be assembled by reassessing decurrent innovations and mastering our awareness of them from scattered fragments of thought acquired in dreams and brainstorms. that guided the the race of men, throughout the tech age.


Elevating factors determining our chances to survive and exist in this world are skills that are taught to us by family, society and schooling systems. Therefore our means to achieve our target would mostly rely on mentoring and developing tools to facilitate that.


Education must be reassessed globally. Main drawback is outdated procedure. All information we have acquired from our ancestors is collected within virtual field of information - Cyber Space. We are going to explore and enact that potential.


Nearly all existing data is collected and contained together. Any resource of the past, that evolved into modern sciences, that became foundation for sciences of the present, are freely available to any one. Any question can be instantly answered or researched.


Ability of seeker to operate and comprehend previously unfamiliar information and efficiency of one's research is important for advanced learners and heavily relies on the skill that was taught by institutional agencies progressively. The quality can be easily enhanced by sharing best methods within relevant networks, therefore inexpensive and achievable.


In Education sector, term refers to length of time, that seeker must invest, into the search for an answer. From 0 to 1 - inquiry - result. Therefore, we must Focus the Eye on developing Workspase and tools that would accelerate operating capability, that would maximise our ability to operate data.


Initially the research procedure took place in the library and student had to extract unfiltered knowledge. Institutions proven to be more effective by specialized personal - professors who identified key principles, that would simplify the research and lift the veil of unclarity - answer questions.


Yet most masteries were passed from our ancestors. What differs is the level of detail that seeker is exposed to at certain stages of learning, which in turn, determines our capability to understand the nature of things.


Modern independent research occurs in front of the screen, and the library - database is accessible from any where, instantly. That brings us back to the issues identified earlier. The campus is outdated, cluttered and there are leaks flooding misinformation, that negatively affects the learning journey, disrupting and cluttering mind of the seeker.


Technological Advancement allowed data visualization. Entertainment industry bombarded the global market and grabbed our attention with simulations empowered by rich visual effects that could finally fulfill that missing gap, that books failed to draw - enhancing stories with powerful magic. That leads us back to revolution in story telling stimulated by vsualization software.


Story telling has been main method of learning core and advanced principles, values, morals. It shaped history and evolved with it. Prior to writing, verbal methods prevailed - sounds. Before sounds we relied on instinctive psychoanalysis of the observed behaviours. Limiting local discoveries and threatening advancement of certain isolated communities to perish.


Symbology became superior method, especially if trace was timeless. Our concern is aquired ability to present key event of certain scenario that would prepare for the real event - simulating. Image would serve as visual aid, empowered by sequence of verbal commands, wiring brain and greatly raising our chances for survival. Generating these images would be time - consuming and demand certain masteries to be acquired, as well as that, ability to understand these images would also require certain level of intelligence.


In addition, the image had to be deciphered to reveal possible complexities. Possibility to comprehend the text depended on complexitiy of the matter that grew along the twisted mind of its creator. Only after previous means of learning became common, institutions empowered the books with vocal support that was itself an ancient art that defined desire of the listener to learn.




Motion immage allows a story to be depicted without refering to vebal des, and proven to be sufficient to introduce desired value to viewer and forge the bond between data and seeker.




Researching the altering brain frequencies, identifying their features and triggers especially is crucial too, if we are to

et



The power of the story, correlates with the sensory response of the viewer. Modern virtuality is capable of triggering all 5 sences that are Sight, Hearing, Touch and Smell. Not only that, fast phase realistic encounters between users, stimulated instinctive response, will mostcertainly trigger the 6th sence, that resembles intuition or prediction, which also relied on the previous 5 sences and ther factors.






Hormonal Response




Primorial reflexes, such as fight or flight stimuly are effectively called and witnessed in run and gun multiplayer show offs that proves to be a challenge to master conscious control of the unconsious response. The issues is not only the primitive mind, but also the iron we hold. That leads us back to lattency issues.




Immagination - ability of mind to genete images,


More powerful then words




Data transmission


Assuming the data was spontaneously generated during the process of creating something - insight or during exciting conversation.


Walking on fresh air enchances the chances of such insight to occur, that often followed by body sensations, such as body hair rises and goose skin. The enchancing factors cause raise in frequencytrhe body resonates at. Excitment and joy from the conversatin is ranging around 800hz which is further amplified by both of he parties materless to locationg withing the reach of he biofields or not - ignoring the distance. another feature is, usually, the conversation breaks and it seems that neither of the parties osees an answer or follow up as the topic went beyond the ntellectual capabiliries of rhe individual. and then- witnessed we the hertz.


What is important to question is, in what form the informaion appeared within the minds of the seekers. hat spark was later converted nd expressed as the sets of words. we drawn those words, attemping to explain and express what we have witnessed for that brief moment. However the Hertz Blast tend to be destabilising and cause rapid drawback, reducing the elevated state. It is mostly due to both sides getting too excited and loosing control over the data flow and self.




Experimenring on these independently, significantly reduces the chances of the insight but tend to occur during brain storming sessions. However pen and paper is easily accessible therefore the image can be drawn instead of the words, and brainstormed along. The question is wheather the immage comes in a form or frequency.




Most likely, during brainstorming operations, you search for an answer. You subconsious is defining the inquiry, then it reffers to neural networks to assign matching tag - label that your brain assigned when your mentor defined a thing you observed.




Or it was a locklike mechanism that the inquiry key is attempting to match. That, in terms requires an ability to observe nano - atomic staructure that humanity is yet to research.











Generating Data


Sharing Data


Understanding Data




Learning Spaces


Observed in real world


Immagined in the mind


Simulater in virtual world


Effectivenes



capacity of the seeker to comprehend data incereases.








ollect professionals of versalite masteries, globally, to identify the state technology nowadays and access the impact rapid progress has caused.




Generate instruments to enable immersive and interractive presentation of any of the identified matter to the audience.




Enchance Education systems Globally by providing Visually Rich Scenes - Environments - Simulations as company progresses, to be used as a presentation aid or immersive learning playground filled with interractive scenes, tailored for young learners.


Initially, child company will provide activity lesson and partake contract with a given organization or school.




Visualize virtual field of information within Cyber Network, by lighting individual fragments and hierarchies that those fragments belong, sizing respectively and visualizing the impulses between those tiers as they alter and grow alongside the simulation progresses. Enrich visualization with light scatering, fog density, pattern behaviour, intensity of light and relevant colors, linking player to the source. Getting Denser as we progress down the hierarchies. The Core, however, is a Eye Un Void, refraction that distorts the fragments.




Mastery path is selected from the outside by the user interest, however progression along it, starts from the core - the center and progresses towards outside, the initial position of the user. The distortion is clearing as we master the desired path - diving into the portals, distributed along the path, within those shiny synapses amongst the slusters. Each of the portals will lead to space that shall contain means to teach fraction of the mastery, chosen thread is dedicated to. Mastering each shall revel the next, elevating the player.




The more masteries aquired by the individual, the greater is the bond between Personal Dimension that collects ID and relates it to the Source. Enlightment increases some of the Personal Stats, Enchancing chances of Victory in Multi User Challenges.




Personal Dimension Contains User Profile, contains threads of interest, tracks personal progression along those interests, displays the level of progression,and outputs that level, of relevant mastery to be used in multi user match makings, challenges, missions, or any of the encounters between PvE terms of entry and PvP fair play conditions. Personal Space is to display any of the information, profession, related to the individual. Specific fragments, are drawn from the Source and connected. Two sides of the line, from The source to the ID connected, and position of this 'slider' is defined by level of progression along the mastery. Thin Laser thread that acts as a LED light, representing thread or string, reaches towards the Source. It can be further enchanced by adding a frequency lightning like path tracing, that can depict the rate of progression,between the Data Synapses or Progression/check Points. Therefore one the source links the anchor with mild fog scattering emitted by sygnals pulsating through the lightnings. Another Option to consider is using enlightment statistic of of the individual to light the area around it, and use negative emission - black color, to visualize the opposite side that connects Personal Dimension with the Anchor.




However, there is another aspect to consider that may alter previous variant. Personal Dimension will be externally observed - by visitors, by orbitting around the sphere. However, to stimulate ease of access, and accelerate transition between hierarchies of menues, in hololens or mobile AR devices that shall serve as controller to navigate between threads and layers that organize virtual profile, it would be easier to navigate those sectors that contain relevant 3D data fragments in old facionned 2D input methods. Swiping left and right to alter different threads of relevance. Swiping up and down to alter types of the same thread, and diving into the selected section, to examine detail - subsection or diving out to go back. Prior to five, preview section shell present number of points as lightbulbs and their emission and distnance from the parent, shall prepare user for the encounter and its complexity. Using mouse wheel or joystick or motion contolling will be easily adjusted to navigate between 3 transition types. It is crucial to eliminate latency and achieve smooth and silky transition by reaching the right curve to feel the local transitional dive. Accelerate the rate to concern the fatigue and sickness. The feel in a way resemble the safe lock mechanics. With suitable warping sound effect.




To organize the sections within initial 2D horizontal menu, it would be wise to attempt logical structure. Horizontal 2D 360 ring, can be encountered in Color wheel. We will attempt to construct 3D color sphere, by visualizing wave length of each of the vibrations, as they are fractured fractally, and unwrap along fibonachi division. But we must avoid to attempt it at all costs due to severe neural burnout. But its possible. Instead we use 7 colors and their characteristics to resemble progression along the spectrum.




Threads Horizontal




Notes or any data fragment encountered while research. Distributed within 360 color space. The more information one thread accumulates, the further away it gets from the core, the more intense are emissions.. The less information there is, the closer it is to the core, the lesser is the light power.




Layers - vertical



Creation Sequence

Sharing Sequence

Section

Trait

7

1

Identity, intro

characteristics

6

2

Instrument, tools, technology,

skills

5

3

Commerce, value, products. services

profession

4

4

Warfare, competition, challenge, ranking

attributes

3

5

Information, masteries, knowledge, past,

learning

2

6

Awareness, present, analysis,

brainstorm

1

7

Foresight, future, planning,

planning

Vertical layers shall present tiers of information to viewer. Means to navigate them as observer are to be discussed. Primarily their purpose is to present individuaI or statistics that resembe ID. To navigate as a pawn, threads and layers of 360 platforms shall be generated, containing relevant hierarchies defined in data table above. Identifying and collecting the labels occurs in pre creation stage, during character defining sequence. Therefore can be stoned in personalized set of data tables, that replicate hierarchies of data in virtual field of information , hiding deactivated possibilities. Controlling statistics itself , demands runtime altering of the statistics. Material or blueprint that accesses function filled with desired stats and inquires that function on event tick, can runtime after the code , the only challenge would be to save elevated variableIt would probably be best to develop methods that will overwrite data table , stoved on hard drive. Can further deduce that for competitive encounters, while visiting or competing or invading Personal Space of other user or group, we will be presenting or exporting personal presents to weight against the opponnent, and then importing the consecuense back, that would in terms alter the visual state of code as well and so on. However, the best multiplayer procedure is to be implemented and priority is reduction of lattency.


Target space is a location generated between two or more users. Thread is drawn from the core, of the Personal Space, from each of the member's sides, connecting them, forming Nexus between. Target space is to alter its location and float towards user that has the most influence on the nexus by amount of work, generated. If amount of users, equally distributed around the globe, then nexus is located in the middle. If we manage to properly organize field of information then, nexus will be located right inside that cluster.


As the network created, user who join, create a field they interests , and uploads datainto it. Tag I densities it and further hierarchy , evolves from it. Detail is added with 2nd Tag and so in , therefore branching can be traced to its origin.



We start from nothing , We know nothinig, then wenstart learning. We must reach Neil Degrass Tyson and Spacetime chronicles.



Recent Posts

See All
Visualizing Cyber Space

Visualizing virtual field of information by converting hierarchies of relevant data into universal visual library of images that would be...

 
 
 

Comments


Post: Blog2_Post
bottom of page